This document will lead you step by step through the necessary procedure to get started with manim for the first time as soon as possible. This tutorial assumes you have already installed manim following the steps in Installation.
To start a new manim video project, all you need to do is choose a single
folder where all of the files related to the video will reside. For this
example, this folder will be called project
,
project/
Every file containing code that produces a video with manim will be stored here, as well as any output files that manim produces and configuration files that manim needs.
To produce your first scene, create a new file in your project folder called
scene.py
,
project/
└─scene.py
and copy the following code in it.
from manim import *
# all code must be contained inside the construct
# method of a class that inherits from Scene
class SquareToCircle(Scene):
def construct(self):
circle = Circle() # create a circle
circle.set_fill(PINK, opacity=0.5) # set the color and transparency
self.play(ShowCreation(circle)) # show the circle on screen
Then open your command line, navigate to your project directory, and execute the following command:
$ manim scene.py SquareToCircle -pl
After showing some output, manim should render the scene into a .mp4 file, and open that file with the default movie player application. You should see a video playing the following animation.
If you see the video and it looks correct, congrats! You just wrote your first manim scene from scratch. If you get an error message instead, or if do not see a video, or if the video output does not look like this, it is likely that manim has not been installed correctly. Please refer to the Troubleshooting page for more information.
Our scene is a little basic, so let’s add some bells and whistles. Modify the
scene.py
file to contain the following:
from manim import *
class SquareToCircle(Scene):
def construct(self):
circle = Circle() # create a circle
circle.set_fill(PINK, opacity=0.5) # set color and transparency
square = Square() # create a square
square.flip(RIGHT) # flip horizontally
square.rotate(-3 * TAU / 8) # rotate a certain amount
self.play(ShowCreation(square)) # animate the creation of the square
self.play(Transform(square, circle)) # interpolate the square into the circle
self.play(FadeOut(square)) # fade out animation
And render it using the following command:
$ manim scene.py SquareToCircle -pl
The output should look as follows.
This example shows one of the most basic features of manim: the ability to implement complicated and mathematically-intensive animations (such as cleanly interpolating between two geometric shapes) in very few lines of code.
With a working installation of manim, and the bare basics under your belt, it
is now time to start creating awesome mathematical animations. For a look
under the hood at what manim is doing when rendering the SquareToCircle
scene, see the next tutorial A deeper look. For an extensive review of
manim’s features, as well as its configuration and other settings, see the
other Tutorials. For a list of all available features, see the
Reference page.